UIGestureRecognizer for IOS


UIGestureRecognizer is an abstract base class for concrete gesture-recognizer classes.

If you need to detect gestures in your app, such as taps, pinches, pans, or rotations, it’s extremely easy with the built-in UIGestureRecognizer classes.

In the old days before UIGestureRecognizers, if you wanted to detect a gesture such as a swipe, you’d have to register for notifications on every touch within a UIView – such as touchesBegan, touchesMoves, and touchesEnded.

The concrete subclasses of UIGestureRecognizer are the following:


A gesture recognizer has one or more target-action pairs associated with it. If there are multiple target-action pairs, they are discrete, and not cumulative. Recognition of a gesture results in the dispatch of an action message to a target for each of those pairs. The action methods invoked must conform to one of the following signatures:


-(void)handleGesture:(UIGestureRecognizer *)gestureRecognize;


Step 1: Create a new file of class ViewController and a UIView

Step 2: in viewDidLoad implement concrete subclasses of UIGestureRecognizer

eg : UITapGestureRecognizer

-(void) viewDidLoad {

UITapGestureRecognizer * recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTap:)];

recognizer.delegate = self;

[view addGestureRecognizer:recognizer];


Step 3: Implement the gesture handle

– (void)handleTap:(UITapGestureRecognizer *)recognizer {

NSLog (@”your implementation here”);



UIGestureRecognizer classes! These provide a default implementation of detecting common gestures such as taps, pinches, rotations, swipes, pans, and long presses. By using them, not only it reduce you code length , but it easy too.